Features

Built for daily use, not for a demo

The tool exists to handle incidents while the server runs. Information density and speed matter more than comfort.

01

Players

Full profile

Identity, identifiers, former names, sessions, sanctions, notes.

Multi-criteria search

By license, Discord, Steam, IP address, server id or name — including a former one.

Live data on demand

Money, inventory and weapons fetched when you open the tab, never stored permanently.

Protected IP addresses

Encrypted at rest, visible only with a dedicated permission, and hashed for correlation.

02

Staff and permissions

Server-side enforcement

The interface hides what is not allowed, but the backend decides. Hiding a button is not security.

Custom roles

Every permission follows the resource.action convention — players.kick, players.money.add, roles.permissions.manage.

Sign in by Discord role

An explicit mapping from a Discord role to a backoffice role. Losing the role revokes the session.

Audit log

Every sensitive action is recorded: author, target, context, IP address. The log is write-only.

03

Server and resource

Real-time monitoring

Heartbeat every 30 seconds. Online under 60s, degraded between 60 and 120s, offline beyond.

Generated configuration

ESX, QBCore and Standalone templates. Every bridge function stays editable.

No client code is executed

The platform never runs Lua supplied by a customer. Validation is purely static.

Traced commands

Every kick, freeze or money grant is a timestamped command, with its outcome and its expiry.