Pricing

One price per server. Nothing hidden.

One subscription per FiveM server, monthly or yearly. Three days of trial, no card, cancel in one click.

Starter

For a server starting out, with a small team.

14,99 €/ month

  • 64 average players at peak hours
  • 10 staff members
  • Kick, ban, warnings
  • 30-day audit log
  • Community support
  • Weather and in-game time control
  • Server logs, by category, with details
ServerPopular

For a server that runs seriously.

24,99 €/ month

  • 250 average players at peak hours
  • 25 staff members
  • Detailed roles and permissions
  • 90-day audit log + CSV export
  • Advanced statistics
  • Weather and in-game time control
  • Server logs, by category, with details
Unlimited

For large communities, with no ceiling.

34,99 €/ month

  • Unlimited players
  • Unlimited staff
  • Custom domain
  • Priority support
  • Custom actions (Lua)
  • WaveShield API included (€149/month value)
  • Weather and in-game time control
  • Server logs, by category, with details

What changes between plans

FeatureStarterServerUnlimited
Average players at peak hours64250Unlimited
Staff members1025Unlimited
Audit log30 days90 days + CSV export90 days + CSV export
Detailed roles and permissions—YesYes
Advanced statistics—YesYes
Weather and time controlYesYesYes
Discord logYesYesYes
Custom actions (Lua)——Yes
Custom domain——Yes
WaveShield API included——Yes
SupportCommunityCommunityPriority

Frequently asked questions

What happens if a payment fails?

You have 48 hours to settle it. After that the backoffice returns to the Free plan. Your Premium settings are kept and restored on the next payment.

Can I change plan mid-month?

Upgrades take effect immediately, prorated. Downgrades take effect at the end of the period already paid for.

Is my data mine?

Yes. You can export it and ask for its deletion at any time. We act as a processor under the GDPR for your backoffice data.

Does my server go down if your service does?

No. That constraint shaped the whole architecture: the resource buffers locally and replays its events when the service returns.